I didn't start with a storyboard. I started with a question: how much real-time 3D can you get out of a browser in an afternoon if you treat Claude as a pair, not a code vending machine? One self-imposed rule — keep it to a single HTML file, no build step, so the whole thing stays legible and loads instantly.
The other rule was about control: no buttons, no UI. The scrollbar would be the only input. That constraint did something nice — it forced every idea to become a moment on a single timeline. Launch, orbit, dusk, moonrise, landing: each one is just a position on the page. Scroll down and time moves forward; scroll up and the rocket flies home. A collaborative, evolving poem guides you along the ascent.